Those hangars also serve for mining and supply vessels to land. To compensate for its low mobility, it not only features a super durable hull underneath massive plating, a small fleet of fighters and drones can launch from openings in the hull on each side to keep attackers at bay. The Carrier is the pride of the G&B Fleet. Thanks to its fighter hangar, the capability of making several consecutive long-range hyper jumps, and sneaking up on its target in almost undetectable stealth mode, it is perfectly suited for taking on expansive spec ops missions. The Colonial Light Cruiser is a true masterpiece of high-tech in sci-fi warfare: It is equipped with rapid-firing rail gun turrets that do not overheat as well as EMP bombs with an enormous blast range. Pilots need to dodge its high-frequency output of barrel bombs and horrifying plasma thrower turrets to find a weak spot, fly inside and take it out with a critical hit deep down in its belly and get out without being caught in the nuclear blast. Because of its massive armor, it is almost impossible to destroy it from afar. When closing in on its target, it switches to drone behavior and folds out its armor to fire with a battery of scatterguns while orbiting around its prey – snakey! Armed to its teeth and heavily plated, the Outlaw Dreadnought is the Frigate-style capital ship of the Outlaws. The Outlaw Viper fires corrosion missiles from afar. Some of you have already seen them in our weekly dev & community streams on Fridays, but we’d like to share them here, too, so none of you fine space pilots miss out on anything. So, if you haven’t already pledged on the Standard Edition or higher, keep your eyes peeled for future announcements – this is the time where you should follow us on Twitter if you don’t, already.Īs we promised a much bigger game world in EVERSPACE 2, we have been hard at work producing a lot of new concept art pieces. Our communication is also a bit slower, but considering the situation the world is currently in, we can be very pleased with the progress we’re making.Īs we don’t expect this crisis to be over any time soon, we decided to run more key giveaway campaigns like we just did on Destructoid and PC Invasion to compensate for missed opportunities to demo the alpha and beta version of EVERSPACE 2 to our fans, content creators, and the media. What used to take minutes can now take several hours. Sure, we’re losing a bit of steam as up- and downloading tens of gigabytes of graphic assets and test builds to and from the cloud is no joke. We are incredibly grateful that we can work from home, and for the fact that we are still in a financially comfortable position so we can continue working on EVERSPACE 2. Fortunately, the entire ROCKFISH team and our loved ones are safe & sound. We hope everyone is doing alright during these challenging times. Grab a drink, sit back, and relax! What was intended to be a short & snappy news beat about the official Zharkov release on top of all the information shared in recent news updates, became our longest news update so far, covering the 2nd major content update of EVERSPACE 2 in-depth, as well as some important studio and community-related news.įirst off, a big shout to all the daring test pilots who smoke tested the experimental release opened up a few days ago.Planetary Locations, Hi-res Player Ships, Ship Devices & Device Modes, New Concept Art You all provided very useful feedback on the overhauled game balancing and also flagged a number of bugs that slipped through the cracks. The team acknowledged and fixed most of them, while a few improvements have to wait until the next major content update, currently scheduled for fall (or spring if your home base is on the Southern hemisphere of planet Earth). ![]() You’ll find the official changelog at the bottom of this news. ![]() Changes based on the experimental build are marked with the prefix (Exp). Now, before you jump cut to the bottom of this release to check out the 150+ changes this update brings, let me put a spotlight on several team members and external partners who’ve been hard at work to hammer out yet another meaty content update. It sounds easy, but one of the most critical tasks for any update is left to Sven Lohse, our Technical Director, who has moved his mouse and clicked a few buttons to open the jump gate to Zharkov on Steam and GOG for all Early Access/GiD pilots. ![]() Technically, you’ll have to play through the new main story to unlock the jump gate yourself, but you’ll find the way. He has his charming TTS voice back by popular demand from the community and because we also think TTS just perfectly fits his character.Īnd yes, all new and previous content is fully voice-acted… except for Banjack, the adorable scrapyard robot.
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